Using Machine Studying

· 1 min read
Using Machine Studying

Summary: The Gamer's Non-public Network (GPN) is a shopper/server know-how created by WTFast for making the network performance of online video games sooner and more reliable. GPN  2c1c.net -mile servers and proprietary algorithms to raised connect online video-game players to their game's servers throughout a large-space community. Online video games are a large leisure market and network latency is a key aspect of a participant's aggressive edge. This market means many various approaches to network structure are implemented by completely different competing firms and that these architectures are constantly evolving. Guaranteeing the optimal connection between a consumer of WTFast and the online game they want to play is thus an extremely tough drawback to automate. Using machine studying, we analyzed historical community information from GPN connections to explore the feasibility of network latency prediction which is a key a part of optimization. Our next step will likely be to collect dwell information (together with shopper/server load, packet and port information and particular game state information) from GPN Minecraft servers and bots. We will use this info in a Reinforcement Studying model together with predictions about latency to change the purchasers' and servers' configurations for optimal community performance. These investigations and experiments will improve the standard of service and reliability of GPN systems.